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In Solitude
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Devlog
1.8
December 08, 2023
by
Morganne Grobe
Update 9- Implemented death UI to respawn the player to try again Fixed material instancing issues Created UI so player can retry the level if they die. Later I need to add main menu, and pause screen...
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1.7
December 08, 2023
by
Morganne Grobe
Update 8- Fixed damage system code to stop damaging player when they reach shelter Implemented regeneration in shelter Finished basic survival game aspects. Fixed damage code so that player wouldn't g...
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1.6
December 08, 2023
by
Morganne Grobe
Update 7- Added in breathing cycles for running , walking, and idle Edited snow particles velocity and direction to better simulate snow storm Added in breathing to help convey solitude and create a m...
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1.5
December 08, 2023
by
Morganne Grobe
Update 6- Created visual effect for taking damage Adding in sound effect for taking damage Added in visual blood and sound effect for taking damage to help convey freezing to death. When player dies a...
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1.4
December 08, 2023
by
Morganne Grobe
Update 5- Implemented health system- health drains 20 hp every 10 seconds giving player approximately 50 seconds to find shelter (this is an exaggerated level for small scale testing, a larger game wi...
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1.3
December 08, 2023
by
Morganne Grobe
Update 4- Added in first round of sound effects- Created snow foot step audio and added it to animation so it plays when character walks, runs, and jumps Created sound cue for wind blowing Added tempo...
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1.2
December 08, 2023
by
Morganne Grobe
Update 3- Second round of post processing- added night vision for cave Redid foliage and added new assets Learn new post processing code to toggle on and off. Added in night vision for dark cave. Redi...
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1.0
December 08, 2023
by
Morganne Grobe
Update 1- Re-sculpted landscape to make it walkable and fixed scaling issues Changed landscape materials to match foliage and setting better Added in water for lakes and ponds Mountain size felt unrea...
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1.1
December 08, 2023
by
Morganne Grobe
Update 2- First round of post processing- changed overall mood to snow storm etc. Inserted cave area near lake for shelter spot in gameplay Began experimenting with Niagara particles and implemented s...
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