1.1
In Solitude » Devlog
Update 2-
First round of post processing- changed overall mood to snow storm etc.
Inserted cave area near lake for shelter spot in gameplay
Began experimenting with Niagara particles and implemented snow falling
First learned about post processing. Created a post process volume so the scene felt colder, less saturated, and more blown out to reflect realistic snow storms. I added a cave area that the player will be able to use as shelter later. Added Quxiel bridge assets around the cave so it blends in better within the scene. First learned about Niagara particle and create gentle snow fall.
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